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Voice-first AI competition

Words are your weapon.

Speak your move. Fight in the Arena, outwit Graves, or turn the Tribunal against your rival. Every answer changes the contest.

Free to start No account required Text input included

Marcus, an armored strategist holding a shield in a burning stone arena
Your turn

Anything you can say, you can attempt.

Choose your fight

Three ways to be tested.

Each format rewards a different kind of control. Free-form text input works in every mode.

AXIOM waiting in the Arena01
Up to 7 roundsCampaign

Duel

Use tactics, persuasion, or audacity to break ten opponents across the Arena and the Court.

New rivals unlock as you win.
Detective Graves across an interrogation table02
Up to 5 roundsOutwit Graves

Interrogation

Bluff, bargain, expose the setup. Turn a dangerous accusation into your way out before Graves closes the trap.

Earn breakthroughs. Keep your cool.
The Herald presiding over the Tribunal03
Up to 6 roundsWin the room

Tribunal

A dangerous rival. A watching crowd. Expose their weakness and make a move the room can't ignore. No law degree needed.

Defeat AXIOM to unlock the showdown.

Mid-battle

One move changes the scene.

Your opponent reacts to the words you choose, counters in character, and forces the next decision.

A cinematic Prompt Duel battle between a challenger and Marcus

Muted preview Captions included

Cinematic battle preview Scripted exchange

Read the exchange

Marcus “That was your last opening. Now you bleed.”

You “I kick the brazier into your path. When you raise your shield, I drive my shoulder through it.”

Marcus “You cracked the shield. Not my guard. I catch your wrist and drive you back.”

How it plays

No commands to memorize.

  1. 01

    Speak

    Speak naturally in supported browsers—or type your move. Detail, intent, and timing are yours to choose.

  2. 02

    They react

    Each rival counters in character, using the scene and your own words against you.

  3. 03

    Change the fight

    Use the scene. Find an opening. Creativity and tactical choices count—not long speeches. See why your move mattered.

The campaign

Ten opponents. Ten different challenges.

Every rival brings a different voice, tactic, and way of turning your words against you.

World 1

The Arena

Defeat each contender to reach the Champion.

Alex

Alex

The Apprentice

Earnest, direct, and dangerous.

Celeste

Celeste

The Wordsmith

Reframes your strengths into weaknesses.

Marcus

Marcus

The Strategist

Finds every gap in your logic.

Oracle

Oracle

The Oracle

Cryptic, shifting, impossible to corner.

AXIOM

AXIOM

The Champion

Relentless. Cold. Merciless.

World 2

The Court

Power moves through status, secrets, and influence.

Seraphine

Seraphine

The Diplomat

Never says exactly what she means.

Dorian

Dorian

The Heir

Weaponizes status and indifference.

Vera

Vera

The Spymaster

Finds the motive you tried to hide.

The Herald

The Herald

Voice of the Court

Makes every word a precedent.

Malachai

Malachai

The King's Shadow

Does not threaten. He arranges outcomes.

Your move

The first opponent is waiting.

Enter as a guest and find out what your words can do.

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